![]() > It's faster to bring in new features when zooming, but you have to endure blurry text and less details for half a second or so. I'd say that from the best to worst for me it'd go a bit like this: Google Maps (application) > OpenStreetMap (web) > Google Maps (web) > MapLibre GL JS (web) > Panning is much less smooth on openstreetmap. ![]() At the end of the day "But it works/doesn't work on my machine." is just the reality that we need to deal with - which will vary for someone with a weaker or more powerful device, certain browser, certain drivers and so on. ![]() This is exactly why I recorded a video and put one in that blog post - because sometimes people that are running even the same software will have vastly different experiences. > Your link works pretty well, it took a few seconds to load the map, but zooming and panning is quite smooth, it seems. Note: this isn't meant to be a super accurate comparison, but rather a quick look into some of the immediately apparent practical differences in what the user experience is like. I actually did a blog post about this just now, with a video example of the two types of maps running side by side. I wonder whether any serious tests have been made on the battery usage or performance of both types, but even tests this simple show that there are certain problems with the current implementations of vector maps. Have a look at OpenStreetMap, which the first link uses for its data: Īs it currently stands, if we all used only vector data, I feel like a lot of people on lower spec devices would be left out. There, the only disadvantage is the typical swapping out of raster tiles as you zoom in or out, but that's a small nuisance at best, apart from the visual difference in quality. On the other hand, the raster maps are basically what you'd get when panning across an image - the latter experience remains reasonably smooth. When looking at an area of my choice, using the vector maps (even after letting them load fully) I get probably less than 10 frames per second so panning feels choppy. I'm sure that the slowness has something to do with rendering vector data, because all of the sudden those maps become unusable - slow zooming, slow loading (possibly the data is fetched reasonably quickly, just slow to display), slow scrolling. until I open them on an Android device that came out just 2 years ago (one of those rugged models), in Firefox. The transitions seem really smooth and the user experience is pleasant. Unicode encoding issue – ne_10m_lakes.Here's a nice example of the maps in action (though the other links also have showcases):. ![]() Projection / Proportion / Compatibility?. ![]() Bad ADM1NAME, encoding in version 3.0.0 and missing diacritics in NAME.buy ivermectin 12 mg tablets on Download URLs – double slash.More Mapping with QGIS – History 502 on 1:50m Shaded Relief.QGIS a Mapping Tool – April Dahn on 1:50m Shaded Relief.Aligning Natural Earth Geojson and Raster to render in D3 – BBSCODE on 1:50m Shaded Relief.Resolved: Display aerial photographs interactively in R - Daily Developer Blog on 1:50m Cross-blended Hypsometric Tints.10m 50m 90 180 admin-0 bjorn bounding box browser change log corrections countries Downloads error extent ext js forums geoext hans imagery import mapnik maptiler map tiles marine boundary national parks new data nsd openlayers physical labels pngng populated places raster terrestrial hypsography tfw thematic mapping themese tif tilecache tiles time zones towns transportation update visitors world file ![]()
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